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# Mandelbrot Set

A really simple Mandelbrot set visualizer I made in a couple of hours using JavaScript + WebGL.

I made it because I’ve always heard about it, but never really understood what it represented or how it worked.
I also (for fun) made a golfed version which is < 1500 characters and fully interactive but completely illegible, which I will put at the end of this post.

You can use it for yourself right here!

(Mouse to pan, scroll wheel to zoom in and out – not tested on mobile)

Here’s the golfed code: 1,339 characters

```<canvas id="g" width="640" height="480"></canvas>
<script>
```
```c=document.getElementById('g');
g=c.getContext('webgl');
q=Object.getOwnPropertyNames(WebGLRenderingContext.prototype);
function k(i,a){g[q[303]](i,g[q[325]]());g[q[312]](i,a,b);}
k(a,new Float32Array([-1,1,-1,-1,1,-1,1,1]));
k(a+1,new Uint16Array([3,2,1,3,1,0]));
function j(i,t){r=g[q[329]](i);g[q[394]](r,t);g[q[320]](r);return r;}
v=j(e,'attribute vec2 c;void main(){gl_Position=vec4(c,0,1);}');
f=j(e-1,'precision highp float;uniform vec3 z;\n#define l length\n#define v vec2\nvoid main(){v u=(gl_FragCoord.xy*v(4./640.,4./480.)-v(2,2))/z.x+v(z.y,z.z);v z=v(0);int ai;for(int i=0;i<500;i++){ai=i;z=v(z.x*z.x-z.y*z.y,2.*z.x*z.y)+u;if(l(z)>=2.)break;}gl_FragColor=vec4(vec3(1./log(float(ai)/500.)+1.),1);}');
s=g[q[327]]();g[m](s,v);g[m](s,f);
g[q[387]](s);g[q[424]](s);
g[q[302]](s,0,'c');
l=g[q[374]](s,'z');
g[q[413]](l,0.5,0,0);
g[q[434]](0,2,5126,0,0,0);g[q[347]](0);
x=y=i=j=n=m=0,z=z2=1;
c[h]('mousedown',(e)=>{m=1;u()});
c[h]('mouseup',(e)=>{m=0});
c[h]('mousemove',(e)=>{var q=.5-e.clientX/640,w=e.clientY/480+.5;if(m==1)x+=2*(q-i)/z2,y+=2*(w-j)/z2;i=q,j=w;u()});
c[h]('wheel',(e)=>{z=Math.max(z+e.wheelDelta/100,0.5);z2=z*z;u();return false},false);
function u(){g[q[413]](l,z2,x,y),g[q[345]](4,6,5123,0)}
u();
```
```</script>
```