CODEDAY #2
This was the project for my second CodeDay.
It’s a multi-player randomly generated maze RPG. The way it works is that it generates a random maze, then sends the information to the clients and they all connect to the same maze and they run around and can kill a slime that follows you around and leaves a slime trail. I had a lot of problems with sending the maze, I originally thought I could just send the random seed, but that, for whatever reason, didn’t work. My next idea was the send an array of booleans for if there is a wall or not for each “cell” in the maze for the North, South, West, and East walls. This ended up working and didn’t require a ridiculous amount of information to be sent.
Link coming soon….